Is Mobile Premier League About to Cut Its Workforce in India?

Synopsis
Key Takeaways
- MPL is downsizing significantly in India.
- The Online Gaming Bill bans money games.
- India contributed 50% of MPL's revenue.
- Support will be provided to affected employees.
- The government aims to promote e-Sports and innovation.
New Delhi, Aug 31 (NationPress) The online gaming platform Mobile Premier League (MPL) is set to make substantial reductions to its workforce in India following the ban on money games under the newly introduced Online Gaming Bill.
In an internal message to staff, MPL CEO Sai Srinivas expressed, “with a heavy heart, we have decided that we will be downsizing our India Team significantly.”
The correspondence went on to state, “We are dedicated to offering support to those affected during this transition.”
According to the CEO, “India contributed 50 percent of M-League’s revenues, and this change implies that we will not generate any revenue from India in the foreseeable future.”
While MPL has not commented on these reports, the company has not disclosed the number of employees who will be impacted.
Both MPL and another significant player in the online gaming sector, Dream11, have opted not to challenge the Online Gaming Bill in court.
This new legislation demonstrates the government's commitment to transforming India into a hub for gaming, innovation, and creativity.
The Promotion and Regulation of Online Gaming Bill, 225, passed by Parliament, aims to balance promoting beneficial aspects while prohibiting harmful activities affecting the middle class and youth.
Online gaming is categorized into three segments: e-Sports (competitive, strategy-based games), Online Social Games (entertaining, educational, community-oriented), and Online Money Games (financially risky and potentially addictive).
Like cricket or football, e-Sports demand strategy, quick reflexes, and teamwork.
According to Union Minister Ashwini Vaishnaw, “The Bill grants legal recognition to e-Sports, with government initiatives to promote them.”
The government intends to support game developers and creators, further enhancing India’s creator economy and software sector.
“Online Money Games are banned due to their detrimental effects, including addiction among youth, financial ruin for families, extensive fraud, and concerns about money laundering and terrorism financing,” the minister asserted.
He emphasized that countless families have suffered due to online money games, resulting in the loss of middle-class savings.