What Are the Implications of the New Online Gaming Law?

Synopsis
Key Takeaways
- The new online gaming law bans real-money gaming while promoting skill-based e-sports.
- Companies are working to comply with the legislation and protect user funds.
- Severe penalties are imposed for violations, including heavy fines and imprisonment.
- The government views online money games as a public health risk, impacting millions of Indians.
- A regulator for e-sports and educational platforms is proposed in the legislation.
New Delhi, Sep 1 (NationPress) Union Information Technology (IT) minister Ashwini Vaishnaw and senior officials engaged in discussions with representatives from the online gaming sector on Monday regarding the effects of the recently enacted online gaming law.
The talks focused on the government’s initiatives to foster skill-based e-sports and online social gaming, which have been exempt from the ban imposed on online real-money gaming (RMG) platforms, according to various media outlets.
The officials underscored the importance of a structured transition for companies impacted by the legislation and the essential steps to safeguard users’ funds during this period of adjustment.
The Promotion and Regulation of Online Gaming Bill, 2025, enacted at the end of August, prohibits online money games where players wager money with the hope of financial gain, irrespective of whether they rely on skill or chance.
Representatives from the gaming industry have assured the government of their commitment to comply with the Act, which includes ceasing real-money gaming operations and collaborating with payment intermediaries to avert breaches.
Gaming firms such as Dream Sports, Gameskraft, Mobile Premier League (MPL), and Zupee had previously declared the suspension of real-money games on their platforms following the passage of the online gaming bill.
The Act stipulates a three-year prison sentence and a fine of Rs 1 crore for individuals found to be offering, assisting, encouraging, or engaging in RMG. Moreover, it proposes a two-year imprisonment or a Rs 50 lakh penalty for advertising, promoting, or sponsoring such games. Further, it advocates for a regulator overseeing e-sports, educational platforms, and social games.
Minister for Electronics and Information Technology Ashwini Vaishnaw classified online money games as a 'public health risk' while introducing the bill in the Rajya Sabha. According to government estimates, nearly 450 million Indians are losing around Rs 20,000 crore annually to real-money online games.