ED attaches ₹442 crore assets of Gameskraft in online rummy money laundering case
Synopsis
Key Takeaways
The Enforcement Directorate (ED) has attached movable and immovable properties worth ₹442.35 crore belonging to Gameskraft Technologies and its associated entities, in connection with an alleged money laundering scheme linked to online Real Money Games (RMGs), particularly rummy games and tournaments conducted through mobile applications. The provisional attachment order, issued on 25 September 2026, brings the total value of proceeds of crime attached, frozen, and seized during the investigation to ₹2,843 crore.
What Was Attached and Who Is Affected
The ED's Bengaluru Zonal Office attached a wide range of assets — including balances in fixed deposits, commercial shops, a villa, and multiple residential properties. These properties are held in the names of family members, private family trusts, and various entities associated with the shareholders of Gameskraft Technologies.
Gameskraft Technologies and its associate firm RummyTime Technologies operated games under brands including RummyCulture, RummyPrime, Playship, and RummyTime, collectively serving a user base of approximately 3 crore users across India.
The Allegations: BOTs, Banned States, and Platform Commissions
According to the ED, investigation revealed that a significant portion of the apps' users were located in states where online real-money gaming has been banned — specifically Telangana, Andhra Pradesh, and Tamil Nadu. Despite this, the platforms allegedly continued to derive revenue by charging platform commissions ranging from 10% to 15% on amounts staked or wagered by users.
More critically, the ED alleged that while assuring users of transparency, fairness, and freedom from automated players, these companies covertly deployed BOTs (automated programmes and algorithms) against users without their knowledge or consent. This, the agency said, caused substantial financial losses to ordinary users while generating proceeds of crime for the companies.
How the Money Was Allegedly Laundered
The ED stated that the proceeds of crime were subsequently layered and integrated through payment of dividends and buy-back of shares to shareholders. The funds were then reportedly concealed through investments in mutual funds, bonds, convertible notes, equity shares, and high-value immovable properties — including assets routed through family trusts and associated entities — thereby projecting them as legitimate, untainted wealth.
Timeline of the Investigation
The ED initiated its investigation under the Prevention of Money Laundering Act (PMLA), 2002, based on multiple First Information Reports (FIRs) registered in Telangana for offences of cheating under the Bharatiya Nyaya Sanhita, 2023 — scheduled offences under the PMLA.
Search and seizure operations were conducted under Section 17 of the PMLA at the office premises of Gameskraft Technologies and the residential premises of its directors and key employees between 7 and 14 May and again on 20 and 21 June. Those searches yielded incriminating documents, digital devices, and electronic records. During those earlier actions, movable assets valued at ₹495 crore were frozen, cash of ₹11 lakh was seized, along with gold and diamond jewellery including bullion weighing 2.30 kg, and a prior provisional attachment order attached properties worth ₹1,906 crore.
The latest attachment order — PAO No. 40/2026 dated 25 September 2026 — was issued under Section 5(1) of the PMLA, 2002, in the case of RummyCulture App and Others.
What Comes Next
With cumulative proceeds of crime linked to the case now standing at ₹2,843 crore, the investigation marks one of the largest enforcement actions against India's online gaming sector. The case will now move to adjudication before the PMLA Adjudicating Authority, which will determine whether the attachments are to be confirmed. Legal challenges from the accused entities are widely expected, given the scale of assets involved and the contested regulatory landscape around skill-based gaming in India.