What is the new Online Gaming Regulation Bill introduced in Lok Sabha?

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What is the new Online Gaming Regulation Bill introduced in Lok Sabha?

Synopsis

The Lok Sabha's recent session was marked by significant disruptions as Union Minister Ashwini Vaishnaw introduced the Promotion and Regulation of Online Gaming Bill, 2025. This bill aims to establish a comprehensive framework for online gaming regulation, addressing critical issues surrounding gaming addiction, fraud, and privacy. Its introduction has reignited discussions about digital governance in India.

Key Takeaways

  • The Online Gaming Bill aims to regulate the gaming sector nationally.
  • A dedicated Authority will oversee compliance and policy coordination.
  • The legislation prohibits cross-border online money games.
  • Concerns over addiction and fraud are central to the Bill's objectives.
  • The Bill seeks to protect youth and vulnerable populations.

New Delhi, Aug 20 (NationPress) The Lok Sabha experienced a chaotic beginning on Wednesday as Union Minister Ashwini Vaishnaw presented the Promotion and Regulation of Online Gaming Bill, 2025. This proposed legislation aims to create a national framework for managing the rapidly expanding online gaming industry, which includes e-sports, educational games, and social gaming.

However, ongoing disturbances from the Opposition benches led to a quick adjournment of the House shortly after the Bill's introduction, with proceedings resuming only at 2 P.M.

The Bill seeks to establish a dedicated Authority responsible for overseeing strategic development, coordinating policies, and ensuring regulatory compliance within the gaming ecosystem.

It includes a comprehensive ban on online money games that operate across state lines or from international sources, raising concerns about addiction, fraud, and privacy infringements.

The legislation also prioritizes the protection of youth and vulnerable groups, maintaining public order, and safeguarding the integrity of financial systems and national sovereignty.

Union Minister Kiran Rijiju, responding to the disruptions, expressed disappointment over the Opposition’s behavior, noting that even schoolchildren are now questioning the conduct of Parliament members.

“They hinder the House from discussing achievements in space. The public is watching,” he remarked, encouraging members to participate constructively.

Despite multiple appeals from the Chair, protests persisted, resulting in another adjournment until 2 P.M.

Upon reconvening, PC Mohan led the session, starting with the presentation of papers and ministerial statements.

Notices for adjournment motions on various topics were submitted but were rejected by the Speaker, who announced this decision.

Statements were delivered by Dr. Jitendra Singh (Personnel), Prataprao Jadhav (Health), Pankaj Chaudhary (Finance), B.L. Verma, and Nimuben Jayantibhai Bambhaniya (Consumer Affairs), among others.

The Secretary General communicated a message from the Rajya Sabha about the Mines and Minerals (Development and Regulation) Amendment Bill, 2025.

Committee reports covering agriculture, chemicals, housing, fisheries, cybercrime, education, and civil aviation were submitted.

Significantly, Satish Kumar Gautam delivered the 254th Report on cybercrime, while Vishweshwar Hegde Kageri presented the 380th Report on aviation safety.

This session highlighted the increasing tension between legislative urgency and political strife, with the Online Gaming Bill now set for thorough examination amidst calls for responsible governance and digital reform.

Point of View

I believe that the introduction of the Online Gaming Bill represents a significant step towards establishing a regulated framework for one of the fastest-growing sectors in India. This legislation is crucial for ensuring the safety and integrity of online gaming, especially for vulnerable populations. However, the political disruptions witnessed highlight the need for constructive dialogue in Parliament to foster responsible governance.
NationPress
08/10/2025

Frequently Asked Questions

What is the purpose of the Online Gaming Regulation Bill?
The Online Gaming Regulation Bill aims to create a national framework for regulating the online gaming industry, addressing issues such as addiction, fraud, and privacy violations.
Why was the Lok Sabha session disrupted?
The Lok Sabha session was disrupted due to ongoing protests from the Opposition, which led to a quick adjournment shortly after the Bill's introduction.
What are the key components of the Bill?
The Bill proposes the establishment of a dedicated Authority for oversight, a prohibition on cross-border online money games, and measures to protect youth and maintain public order.
Who introduced the Bill in Lok Sabha?
Union Minister Ashwini Vaishnaw introduced the Promotion and Regulation of Online Gaming Bill, 2025 in the Lok Sabha.
What are the implications of this Bill for the gaming industry?
The Bill aims to provide a structured approach to online gaming regulation, which could enhance the industry's legitimacy while addressing public concerns.
Nation Press