What is the new Online Gaming Regulation Bill introduced in Lok Sabha?

Synopsis
Key Takeaways
- The Online Gaming Bill aims to regulate the gaming sector nationally.
- A dedicated Authority will oversee compliance and policy coordination.
- The legislation prohibits cross-border online money games.
- Concerns over addiction and fraud are central to the Bill's objectives.
- The Bill seeks to protect youth and vulnerable populations.
New Delhi, Aug 20 (NationPress) The Lok Sabha experienced a chaotic beginning on Wednesday as Union Minister Ashwini Vaishnaw presented the Promotion and Regulation of Online Gaming Bill, 2025. This proposed legislation aims to create a national framework for managing the rapidly expanding online gaming industry, which includes e-sports, educational games, and social gaming.
However, ongoing disturbances from the Opposition benches led to a quick adjournment of the House shortly after the Bill's introduction, with proceedings resuming only at 2 P.M.
The Bill seeks to establish a dedicated Authority responsible for overseeing strategic development, coordinating policies, and ensuring regulatory compliance within the gaming ecosystem.
It includes a comprehensive ban on online money games that operate across state lines or from international sources, raising concerns about addiction, fraud, and privacy infringements.
The legislation also prioritizes the protection of youth and vulnerable groups, maintaining public order, and safeguarding the integrity of financial systems and national sovereignty.
Union Minister Kiran Rijiju, responding to the disruptions, expressed disappointment over the Opposition’s behavior, noting that even schoolchildren are now questioning the conduct of Parliament members.
“They hinder the House from discussing achievements in space. The public is watching,” he remarked, encouraging members to participate constructively.
Despite multiple appeals from the Chair, protests persisted, resulting in another adjournment until 2 P.M.
Upon reconvening, PC Mohan led the session, starting with the presentation of papers and ministerial statements.
Notices for adjournment motions on various topics were submitted but were rejected by the Speaker, who announced this decision.
Statements were delivered by Dr. Jitendra Singh (Personnel), Prataprao Jadhav (Health), Pankaj Chaudhary (Finance), B.L. Verma, and Nimuben Jayantibhai Bambhaniya (Consumer Affairs), among others.
The Secretary General communicated a message from the Rajya Sabha about the Mines and Minerals (Development and Regulation) Amendment Bill, 2025.
Committee reports covering agriculture, chemicals, housing, fisheries, cybercrime, education, and civil aviation were submitted.
Significantly, Satish Kumar Gautam delivered the 254th Report on cybercrime, while Vishweshwar Hegde Kageri presented the 380th Report on aviation safety.
This session highlighted the increasing tension between legislative urgency and political strife, with the Online Gaming Bill now set for thorough examination amidst calls for responsible governance and digital reform.