India holds 18% of global Android game downloads, but monetisation lags: Report

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India holds 18% of global Android game downloads, but monetisation lags: Report

Synopsis

India commands nearly 18% of global Android game downloads — but that scale hasn't translated into matching revenue. With eCPMs lagging global benchmarks by 22-fold and publishers using half the acquisition channels of global peers, the Mintegral report lays bare the gap between India's download dominance and its monetisation reality.

Key Takeaways

India accounted for 17.8 per cent of global Android game downloads , according to a Mintegral report released on 14 July 2025 .
Android represented 97.5 per cent of all game downloads in India, versus 85.9 per cent globally.
India's average Android CPI is approximately 19.9 times lower than the global benchmark, making it one of the most cost-efficient acquisition markets.
Rewarded-video eCPMs in India trail global Android benchmarks by roughly 22-fold .
In-app advertising (IAA) drives 63 per cent of India's overall gaming revenue; in-app purchases (IAP) account for 70 per cent of Android-specific gaming revenue.
Indian publishers use an average of 9–14 user acquisition channels per genre, compared with 17–20 for leading global publishers.

India accounted for 17.8 per cent of global Android game downloads as of 14 July 2025, cementing its place among the world's largest mobile gaming markets, according to a report by Mintegral released on Tuesday. Despite the scale of downloads, the country's monetisation patterns diverge sharply from global benchmarks, the report noted.

India's Android-First Gaming Landscape

Android dominates India's gaming ecosystem in a way that has no parallel globally. The platform accounted for 97.5 per cent of all game downloads in India, compared with 85.9 per cent globally. India's share of global iOS game downloads, by contrast, stood at just 2.8 per cent, underscoring the near-total reliance on Android for user acquisition, product testing, and audience growth.

This Android concentration makes India a critical but structurally distinct market — one where platform economics, advertising yields, and player spending habits follow their own logic.

Cost Efficiency and Advertising Economics

India remains one of the most cost-efficient markets for gaming user acquisition worldwide, according to the Mintegral report. The estimated difference between global Android cost-per-install (CPI) benchmarks and India's average CPI stands at a striking 19.9-fold. For advertisers, this translates into high-volume reach at a fraction of the cost seen in mature markets.

The gap in advertising yields is similarly wide. The report flagged an approximately 22-fold difference between global Android rewarded-video eCPM (effective cost per mille) benchmarks and Indian market eCPMs, highlighting the challenge of converting download scale into advertising revenue at global rates.

How India's Gaming Revenue Is Generated

In-app advertising (IAA) drives 63 per cent of India's overall gaming revenue across platforms — a markedly different mix from global norms. However, within Android specifically, the picture flips: about 70 per cent of Android gaming revenue is generated through in-app purchases (IAP), pointing to platform-specific monetisation strategies that publishers are calibrating genre by genre.

Casual, hypercasual, and mid-core or hardcore games together accounted for 57.5 per cent of game downloads, offering large-scale user acquisition opportunities — though monetisation models varied significantly across these genres.

User Acquisition Channels: India vs Global Publishers

The report found a notable gap in user acquisition sophistication between leading global gaming apps and Indian publishers. Top global puzzle games utilise an average of 20 acquisition channels, compared with 14 in India. Card and board games use 17 channels globally against just 9 in the Indian market.

This narrower channel mix could limit reach and scale for Indian publishers competing against global titles with deeper media-buying infrastructure.

Distribution Channels and What Comes Next

Google's ecosystem remained the largest contributor to gaming installs in India. Notably, original equipment manufacturers (OEMs) and alternative app distribution channels together accounted for around one-fourth of installs — a share that reflects the diversity of Android device ecosystems in the country and the growing role of pre-installed or carrier-distributed apps.

As India's gaming user base continues to expand, the central question for publishers and advertisers will be whether monetisation infrastructure can scale to match the country's download dominance — a gap the industry is only beginning to close.

Point of View

But it remains a low-yield market for the advertising revenue that sustains free-to-play ecosystems. The narrower user acquisition channel mix — half the global average in some genres — suggests Indian publishers are under-investing in media diversification, not just facing demand-side constraints. Until monetisation infrastructure catches up, India risks being treated as a testing ground rather than a primary revenue market by global studios.
NationPress
14 Jul 2026

Frequently Asked Questions

What share of global Android game downloads does India account for?
India accounted for 17.8 per cent of global Android game downloads, according to the Mintegral report released in July 2025. This makes it one of the largest mobile gaming markets in the world by download volume.
Why is India's mobile gaming market considered Android-first?
Android accounted for 97.5 per cent of all game downloads in India, compared with 85.9 per cent globally. India's share of global iOS game downloads was just 2.8 per cent , reflecting low iPhone penetration relative to the overall smartphone base.
How does India's gaming monetisation compare to global trends?
India's gaming monetisation lags global benchmarks significantly. Rewarded-video eCPMs in India are approximately 22 times lower than global Android averages, and in-app advertising drives 63 per cent of overall gaming revenue — a higher dependence on ads than seen in most mature markets.
What is the cost-per-install gap between India and global markets?
India's average Android CPI is roughly 19.9 times lower than the global benchmark, making it one of the most cost-efficient markets for gaming user acquisition worldwide. This attracts global publishers for testing and scaling, but limits revenue per install.
How do Indian gaming publishers compare to global peers on user acquisition?
Indian publishers use fewer user acquisition channels than their global counterparts. Top global puzzle games average 20 channels versus 14 in India; card and board games use 17 channels globally against just 9 in India, according to the Mintegral report.
Nation Press
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